﻿using Bang.Components;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Murder.Components;

public readonly struct VelocityTowardsFacingComponent : IComponent
{
    public readonly float Velocity = 0;

    public VelocityTowardsFacingComponent()
    {
        
    }
}
